A 3 week exhibition at C3 Artspace, running from 26th of January to 13th of February 2013

  

  

The video 'Marble Run 2: The Materials are Listening' was presented on a TV behind the installation, in the gallery on a 30 second loop.  The show is the first collaborative exhibit by Dirk Leuschner and Kym Maxwell.

MARBLE RUN 2: The Materials are Listening

Kym Maxwell and Dirk Leuschner

C3 Gallery

Front Room

January 30th - February 17th, 2013

The second in the series of marble runs: Marble Run 2 the materials are ‘listening’ emphasizes each material’s unique language, the importance of adaptation and the freedom to test theories. The marble listens and responds to the materials en route aided by design and gravity. The expected interacts with the uncertain and serves as a metaphor for alternate realities and stages of growth. The work re-tells the story of an objects life as matter with inherent concerns of weight, volume and velocity sharing duel purposes that are functional and playful, pragmatic and aesthetic. The uncertain referencing a personal reflection on obstacles that aren’t envisaged in the path of the life, that we must ‘design’ in or around. Drawing attention to the spatial and scientific realities of this work the central narrative reflects concern for process and collaboration: Kym Maxwell and Dirk Leuschner create a dialogue about choice and constructivism. 

Referencing Robert Rauschenberg’s Combines and influenced by the aesthetic and conceptual work of Tracey Emin (in particular her anxious notions of rationality), this work presents its own material limitations. A figurative motif, a portal from Minecraft (a teenagers virtual world) acts as protagonist on the table representing mental stratospheres of play that are not material. Likewise the use of a Minecraft soundtrack on the video intertwined with the natural sounds of the marble run references a gameplayers world utilising scientific laws and adapting these laws for personal means. You will hear animal sounds, music and explosion motivating a players’ mental state along with the hand eye coordination that stimulates their senses.

A Reggio Emilia pedagogical approach highlights process, interdisciplinary actions and reflection central to the transformation of knowledge. The definition of knowledge here is one where there is an opportunity for multiplayers, and multiple perspectives contributing to a work of knowledge. In this case the Marble Run is a crossing of boundaries of disciplines in an attempt to 'be together', intertwining different theories, practices and personal knowledge of science. In this case the tension of physics, the language of objects and collaborative processes are represented. As Magdalena Tescani states, ‘...with our intelligence we perform a sense of wonder at things of the world, we present a capacity to be amazed that we are capable of observing, seeing and knowing something more fully. The art of marvelling(sic) is not passive...’

Text: Kym Maxwell and Sarah Daly